Victoria 2 always reform

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Scratch your priesthood’s back and they’ll scratch yours. Each parameter can be modified independently by a variety of effects. This system models that increasing Standard of Living tends to lead to longer life expectancy but declining natality. Both values start out high and decline with increasing Standard of Living, but birth rate declines slower than death rate, leading to a net increase in population growth with increasing Standard of Living. Standard of Living affects two major aspects of the game: birth- and death rate, and Pop loyalty.īirth rate is simply the percentage of children born to Pops each year, while death rate is the percentage of Pops who die. We don’t really expect a lot of Pops to reach levels 60+ but – knowing you folks – we’ve left plenty of headroom to accommodate your mad economic experiments. Pops with levels 1-4 are labeled Starving, levels 5-9 are Struggling, and so on through Impoverished, Middling, Secure, Prosperous, Affluent, Wealthy, Lavish, and at levels 60+, Opulent. Hello again and welcome to yet another walkthrough of some interrelated systems fundamental to Victoria 3’s economic model: Standard of Living, Wealth, Pop Needs, and Consumption.Īll Pops in Victoria 3 have a Standard of Living score between 1 and 99, which represents – by a perfectly scientific and objective metric, don’t me – precisely how great their life is.